Come gather 'round, fighters
Wherever you roam
And admit that the lethal hexes
Around you have grown
And accept it that soon
You'll be cut to the bone
If your time to you is worth savin'
And you better start scurrying'
Or you'll be Rocksnake Toxin’d to stone
For the times they are a-changin'
Come bloggers and podcasters
Who prophesize with your pen
And keep your eyes wide
The chance won't come again
And don't speak too soon
For Snirk’s still in spin
And there's no tellin' who
That he’s splattin'
For the loser in game 1
Will be later to win
For the times they are a-changin'
Welcome all to another update for all
things Goblin!
In case you’re unaware, I didn’t just quote Bob Dylan to remind you there is a
creature capable of singing worse than a Goblin, we’re coming up to another seismic
shift in the landscape of Warhammer Underworlds. And, no I don’t mean the very
great likelihood that one of the Hedonites is likely to dethrone Gnarl as Best
Butt in WHU.
I mean that the universal cards from Season Two is leaving us! Because of my Magic:
The Gathering background, I’ll be referring to this as a ‘rotation’ from here on,
as that’s the lingo that’s used there.
So today I’m going to do what totally no-one else has done, and say a few words
about the cards that we’re likely to miss, and some we won’t, with a distinctly
goblin-y aftertaste*.
*Because I love you, dear reader, I tasted a Goblin so you don’t have to. Think
a heady cocktail of Pepsi, anchovies, and old socks - there’s a reason the Gitz
don’t worry about being bitten by a squig.
Fired Up / Solid Gains / Opening Gambit
The stapliest of all possible staples. Depending on whether you used all or only one, they serve much
the same purpose- get you a glory for progressing the game the way you wanted
to progress it. Michael Carlin (of steelcityunderworlds.com fame) hit the nail
on the head recently when he said that the rotation is going to lead to a
paucity of single glory end-phase objective cards. While I can get why the
devs have toned down production on this type of card (they’re rather unsexy and
utilitarian) they still play a major role in the game.
I suspect at least one
will make a return in S4. Hopefully it's Fired Up, because it's an absolute gimme for Gitz, thanks to Snirk and our great inspire condition
Calculated Risk
This one hurts. Calculated Risk was amongst the most action-efficient
Objectives ever. To my knowledge, apart from a mistake, I’ve never not included
it in a Gitz deck to date. Fortunately, with Show of Force, Hidden
Porpoise and Temporary Victory, we’re actually fairly well placed to
say goodbye here, and this will free up a restricted slot, which is always
useful, but still… I’m not crying, it’s just been raining on my face.
Tome of Glories
This rain is getting heavier, I tell you. Even after I switched away from a deck
built around Katophrane Tomes, Tome of Glories has been the glue that
has kept my decks together. Temporary Victory into Tome of Glories
was a favourite way of getting 3 glory by Activation 2 for me. Likewise, I couldn’t count the number of games
where two or three glory earned through industrious reading was the difference
between victory and defeat. Cryptic
Companion soothes the blow a bit, but Stikkit was making real headway with
his phonics, so that’s a bit of a shame to see it go.
Two Steps Forward
Weirdly, I’m actually seeing an advantage
to this going. One of the biggest advantages Gitz have is the ability to move
more than one fighter in an activation. By removing Two Steps Forward
from the universal pool, we’re actually in rarer company than we were before. That
being said, it’s still a bit of a blow, as push cards are the best cards.
Martyred
I’m going to miss shouting “It’s not a bug
it’s a feature!” shortly after Dibbz’ face met Hrothgorn’s Club.
Actually, I
never did that, but now I’m disappointed I’ll lose that opportunity permanently.
Martyred is another card that will be missed, although not hugely, as I found
that it sometimes led to situations where you either had to choose between
making an attack or waiting for a goblin to die first*, which could either lead
to Martyred clogging you hand for an entire round. It was also something
of a gut-punch when you drew into it halfway through a round.
*In abstraction, the correct play is to attack, unless you can score a glory another
way in that same activation
Despite this, Martyred’s efficiency was unrivalled. A good surge will cost
you an activation or a card, whereas Martyred only cost a fighter**, and
counted out the glory swing that would have come from losing that fighter. Very solid. Unlike the fighter who scored it,
it will be missed. I would love to see an endphase objective that rewarded you
for losing a fighter. That would be awesome.
**I’m picturing a Cursebreakers player mulling over that sentence like it was written
in Ancient Greek.
Shortcut
A staple of mine, which like Martyred,
pushed the boundaries of efficiency when the stars aligned*, but like Martyred,
Shortcut was not without its frustrations. For objectives that interact
with other cards (whether power or objective) I always recommend taking three
cards**; and ideally they would be ones that are good enough to take on their
own (or close enough). So, Shortcut did put some sizeable constraints on
deck construction. Fortunately there were just enough which satisfied those conditions
(Shifting Reflection, Shadowed Step, Confusion) to make Shortcut playable
for me, and play it I did.
*A saying I find particularly annoying, stars don’t move in a measurable sense.
PLANETS on the other hand do. Speaking of, I’d encourage you to take a
look at the night sky on Dec 21, as Jupiter and Saturn will form a Grand Conjunction
(be really close together), this only happens once every 20 years or so (see
https://en.wikipedia.org/wiki/Great_conjunction
for more details). Weirdly that’s also the Summer/Winter Solstice. The odds of
those two things occurring together are….
Astronomical
**Unless you can get the same effect from a fighter card (eg, what the Ravagers
can do with The Sneak’s ability, or the Mournflight can do with Widow Caitha)
Shifting Reflection
Speaking of Shifting Reflection, we’ll lose it too, and this is a big loss
in my opinion. Of the trio of cards that work with Shortcut, this was undoubtedly
the best one, though perhaps not having the occasional tactical excellence of Confusion.
SR enabled Swift Capture to be scored with ridiculous ease and could set
up some nasty kill scenarios too.
Centre of Attention / Irresistible Prize
Two very fine push cards which occasionally would be as disruptive as
pushing over the entire table. Centre of Attention in particular became
a favourite of mine in the latter days of Season 3. As a means to protect fighters;
move fighters on or off objectives; set up a good Snirking; or even to score Scrum
its flexibility was almost unrivalled. By contrast Prize and I never
really gelled, but I can see it having a very similar role.
Horses for courses,
but now, unfortunately both are being put out to pasture at the same time.
Is that my idea of a good time? Nay.
Faneway Crystal
Remember when this was released and it was the absolute bee’s knees? The old Crystal
did see a bit of a fall in popularity, but my love for it remained true throughout.
I loved being able to score Temporary Victory and/or Supremacy by
sending a goblin on a cheeky jaunt through the webway portal, mycelial
network, Crystal Dimension (?). Likewise, its interactivity with
Scurry could lead to some truly awesome moves.
Unlike some of the others I’ve
mentioned, I think its likelihood of reprint is quite low. Thanks for the memories,
FC.
Acolyte of the Katophranes
This one has been something of a slow goodbye. Its restriction, as well as the
restriction of Tome of Vitality meant that you really had to lean into
this as a deck archetype; and that became harder and harder to do as good utility
cards were added to the Restricted list. I fondly remember its heyday. I won
two glass, and two runner-ups based on that interaction, so I will definitely
raise a (Shade) glass to Acolyte. If GW do update the gift pack, I can easily
see the Tomes being featured, hopefully AoTK would be printed too, as I
feel the archetype adds something to the metagame just by existing.
Good Riddance to Bad Rubbish
And now onto some cards that I *won’t* be sad to
see go. I’ll whip through these pretty quickly as a) this post is starting to
get a bit long-winded, and b) I don’t want to gloat.
Bon Voyage to:
·
Tome of Offerings - Shipping two glory per Goblin
is not fun. I don’t need that negativity in my life
·
Sphere of Aqshy – Broken by Harness the Storm, and still unpalatable without,
this was basically impossible to play around, and not much fun. For transparency
I have no beef with more situational ping damage like Encroaching Shadow/Lethal
Ward/ Sphere of Azyr
·
Pit Trap - Mostly for the reaction timing
stuff, I’ll not be too disappointed about it being gone
·
Crown of Avarice – Similar with the above, I’m pretty lazy when it comes to reading
FAQs and I was never certain about where I stood with this card.
·
Unchecked Energy – Yes, this situational ping, but its upside is HORRIFIC for
Goblins, especially for jammy sods who never miss with this… you know who you
are…
·
Potion of Rage - Attacks are generally going
to be more incoming than outgoing, and an universal access to a great accuracy
buff is something that’ll be a negative to us on balance, so happy that’s going
to the bottom of the boardgames cupboard to.
Well, that will about do, I think for today’s content.
It’s been ages since I last posted, I know, but as I’ve said before, there’s something about 2020 that has sapped my
creativity, and the disrupted release schedule hasn’t helped either.
I’ll try to get at least one more article in before the new year, but if I don’t
manage that, please stay safe (especially my friends in the UK and USA, and
anywhere else where COVID has ravaged) and enjoy a happy and together (if
possible) festive season.
Rowan
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