Skip to main content


Showing posts from January, 2020

An Expansion, a Stuck Record and A Eulogy - My slightly Melancholy review of Hrothgorn's Mantrappers

It’s that time again, one of the best things about playing Underworlds is the thrill of tearing open (metaphorically speaking, we all know we get our new-card-fix online these days) the new packs and checking out the new cards.

It’s like having an extra 6-7 Christmases every year. 
Hrothgornornornron’s Mantrappers have just been previewed, with the oddly named Wurmspat shambling close behind. For the Gitz, this is the shot in the arm they (and particularly I) needed after the FAR list dropped earlier in the month. 
I’ve been a bit melancholy about their chances of late (a state of mind not helped by a certain helicopter crash in Los Angeles earlier in the week), but enthusiasm has ramped back up on the back of these previews. 
Despite some concerns about Power Creep becoming Power Jog, I’m intrigued by the progression of themes that Beastgrave is coming out with – Combo looks like a legitimate thing, which will interest combat-focussed warbands; Lost Pages and Poisons continue to be…

Puppy Love - Showing off my Snarlfangs

Hi everyone,

Just a super quick update to show you pics of my Rippa's Snarlfangs. Yes, I know I've been down on them due to their questionable morality and generally reckless conduct; but I'm sure we'd all agree we know people like that, and they're often fun to be around.

I really enjoyed painting these guys. I started with a light undercoat of Army Builder Skeleton Bone, light enough to let bits of the grey plastic show through on the wolves' coats, which provided a lovely amount of contrast. Apart from the leather bits, and faces I basically didn't touch the wolves again - just an extreme white coat up top, and a Seraphim Sepia wash on their footsies.

Other than that, most of the colours are fairly basic. I'm a big fan of the self-highlighting properties of Doombull Brown. It's basically like a Contrast paint if you put it over a light undercoat.

The metals were a base of Doombull, followed by Balthasar Gold, a wash of old Ogryn Flesh, and an ext…

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game

Dice are complicated little creatures. They have many sides to them*

*Six, in fact. Sometimes more.

Owning dice is a pleasure. We love dice.  They allow us to play Underworlds, they enrich our lives, and in some cases, the enrich lives of our children or loved ones. We love their crazy antics, the way that they eagerly roll crits when a single support would do. 
But owning and rolling dice is also a big responsibility. Dice can sometimes do the wrong thing, and sometimes their behaviour will be very disappointing. It can be hurtful when the behaviour of our dice isn’t nearly as good as that of our opponent, whose defence dice obediently show up crits on demand, and the only time they roll dodges for Shield warbands is when they’ve played Rebound, while your dice are busy getting cocked or falling off the table. In those times, it can be tempting to punish your dice – to put them in Time Out, dice jail or in some ext…