Skip to main content

Puppy Love - Showing off my Snarlfangs

Hi everyone,

Just a super quick update to show you pics of my Rippa's Snarlfangs. Yes, I know I've been down on them due to their questionable morality and generally reckless conduct; but I'm sure we'd all agree we know people like that, and they're often fun to be around.

I really enjoyed painting these guys. I started with a light undercoat of Army Builder Skeleton Bone, light enough to let bits of the grey plastic show through on the wolves' coats, which provided a lovely amount of contrast. Apart from the leather bits, and faces I basically didn't touch the wolves again - just an extreme white coat up top, and a Seraphim Sepia wash on their footsies.

Other than that, most of the colours are fairly basic. I'm a big fan of the self-highlighting properties of Doombull Brown. It's basically like a Contrast paint if you put it over a light undercoat.

The metals were a base of Doombull, followed by Balthasar Gold, a wash of old Ogryn Flesh, and an extreme highlight of Runefang.

One area that I've always struggled with is basing. I'm not quite sure why, but I can almost never motivate myself to do anything more than the minimum necessary. With these guys, I figured I needed to go a little bit further, as the bases are quite detailed Fortunately I found this tutorial which turned out to be really easy to follow, and I think the results speak for themselves:

The results speak for themselves, and they say "Snakes don't move like that"

The gang romping through the Forsaken Lands (aka Animus Forge)

Stabbit showing his rodeo skills. Ride 'em Wolfboy!

Struggled with the lighting on this one.... I blame Dibbz

Rippa showing off his Shield and pizza-sized spidey-friend!

Mean-Eye sporting a sharp new haircut! I cut the plumage off both he and Stabbit. No one can be more coiffed than the Boss!

Anyway, I hope you like them. Now they're dressed up, I'm going to take them to a tournament this weekend.  It's a bit different. Hosted by Warhammer Bendigo, the tournament will only allow cards that have Faction Symbols or come from the Core boxes. That might sound a little weird, or even not fun, but it's designed to be as accessible as possible for new players. I'm going to sleeve up a couple of extra decks, just in case anyone wants to play but doesn't have any Underworlds Stuff yet.

I'll let you know how I get on.

As ever, feel free to drop me a line on Facebook or below.



Popular posts from this blog

How to become a Git

Where to Start?

This post is probably a long time in coming, but I thought I'd better discuss how to approach the Gitz if you're a newer player.

For long-time readers (if there are any) it probably hasn't escaped your notice that I've not posted many decklists. That's been a conscious decision on my part: I'm the first to admit that while I'd regard myself as a competitive player, I'm raising two little Goblins of my own (the younger one is five today - happy birthday Emma!), so my opportunities to test the theory is somewhat limited.

So, while I can't provide a concrete endorsement of the Best Possible Gitz Deck (tm), I am more than comfortable providing a starting point for newer players

In addition I'll also put together a Buyer's Guide that will lead into a decklist. I'll also give some overall commentary on how best to get the Gitz to function as an entity. I've covered this previously, talking about individual fighters' rol…

Great Fortitude: Managing Expectations and Practicing Self Care

Warhammer Underworlds is a competitive game. GW tell us that at every opportunity; and by-and-large that’s a good thing. Competitive games are good. Tournaments are fun; but it does have the unfortunate effect of creating a winner-takes-all mentality, that can be hurtful to players, and to the game alike. So, what do we do when the results don’t go as planned? 
Managing expectations

There is one glass trophy on offer per tournament (now with fancy Masters code!). We implicitly understand that, if there’s 15 people at the tournament, most of them will be going home in varying shades of disappointment. Disappointment is a crappy emotion at the best of times, but when it is married with a competitive environment, where the W is largely all that matters, it can be hard to get over. We’ll talk about how you can manage the disappointment later, but for now, let’s talk about laying the groundwork to have realistic, helpful expectations. Given that we know that only one player can win, what ca…

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game

Dice are complicated little creatures. They have many sides to them*

*Six, in fact. Sometimes more.

Owning dice is a pleasure. We love dice.  They allow us to play Underworlds, they enrich our lives, and in some cases, the enrich lives of our children or loved ones. We love their crazy antics, the way that they eagerly roll crits when a single support would do. 
But owning and rolling dice is also a big responsibility. Dice can sometimes do the wrong thing, and sometimes their behaviour will be very disappointing. It can be hurtful when the behaviour of our dice isn’t nearly as good as that of our opponent, whose defence dice obediently show up crits on demand, and the only time they roll dodges for Shield warbands is when they’ve played Rebound, while your dice are busy getting cocked or falling off the table. In those times, it can be tempting to punish your dice – to put them in Time Out, dice jail or in some ext…