Warhammer Underworlds is a competitive game. GW tell us that at every opportunity; and by-and-large that’s a good thing. Competitive games are good. Tournaments are fun; but it does have the unfortunate effect of creating a winner-takes-all mentality, that can be hurtful to players, and to the game alike. So, what do we do when the results don’t go as planned? Managing expectations Spectacularly bad advice There is one glass trophy on offer per tournament (now with fancy Masters code!). We implicitly understand that, if there’s 15 people at the tournament, most of them will be going home in varying shades of disappointment. Disappointment is a crappy emotion at the best of times, but when it is married with a competitive environment, where the W is largely all that matters, it can be hard to get over. We’ll talk about how you can manage the disappointment later, but for now, let’s talk about laying the groundwork to have realistic, helpful expectations...