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Great Fortitude: Managing Expectations and Practicing Self Care

Warhammer Underworlds is a competitive game. GW tell us that at every opportunity; and by-and-large that’s a good thing. Competitive games are good. Tournaments are fun; but it does have the unfortunate effect of creating a winner-takes-all mentality, that can be hurtful to players, and to the game alike.   So, what do we do when the results don’t go as planned?  Managing expectations Spectacularly bad advice There is one glass trophy on offer per tournament (now with fancy Masters code!). We implicitly understand that, if there’s 15 people at the tournament, most of them will be going home in varying shades of disappointment. Disappointment is a crappy emotion at the best of times, but when it is married with a competitive environment, where the W is largely all that matters, it can be hard to get over. We’ll talk about how you can manage the disappointment later, but for now, let’s talk about laying the groundwork to have realistic, helpful expectations...

She's Really Growing On Me - A review of The Wurmspat Expansion from a Gitz perspective

Well doesn’t time fly! It only feels like last week since we were doing this. The Wurmspat have dropped with an audible splat, and it’s now up to us to pick through the grisly remains like an overly fussy soothsayer. As normal, this is a Gitz focussed review. Amazingly enough, because this means we’re reviewing only universal cards, a lot of them will be have as good or perhaps greater utility in other warbands, but my focus will be on the little green chaps. Broadly speaking I feel that there’s lots of power here, if you’re willing to invest. Where the universals in the Mantrappers were a bit more overt in their application, the ones here are a bit subtler, and need a bit more malice-aforethought to bring out their potential. That said, Nightmare in The Shadows (why couldn’t you have called it Shove GW? Think of the bloggers next time) is ridiculous, and Perfect Match might have singlehandedly resuscitated aggro (heck, it might even enable Aggro Gitz!) Read on! ...

An Expansion, a Stuck Record and A Eulogy - My slightly Melancholy review of Hrothgorn's Mantrappers

No, not that type of mantrapper It’s that time again, one of the best things about playing Underworlds is the thrill of tearing open (metaphorically speaking, we all know we get our new-card-fix online these days) the new packs and checking out the new cards. It’s like having an extra 6-7 Christmases every year.  Hrothgornornornron’s Mantrappers have just been previewed, with the oddly named Wurmspat shambling close behind. For the Gitz, this is the shot in the arm they (and particularly I) needed after the FAR list dropped earlier in the month.  I’ve been a bit melancholy about their chances of late (a state of mind not helped by a certain helicopter crash in Los Angeles earlier in the week), but enthusiasm has ramped back up on the back of these previews.  Despite some concerns about Power Creep becoming Power Jog, I’m intrigued by the progression of themes that Beastgrave is coming out with – Combo looks like a legitimate thing, which will intere...

Puppy Love - Showing off my Snarlfangs

Hi everyone, Just a super quick update to show you pics of my Rippa's Snarlfangs. Yes, I know I've been down on them due to their questionable morality and generally reckless conduct; but I'm sure we'd all agree we know people like that, and they're often fun to be around. I really enjoyed painting these guys. I started with a light undercoat of Army Builder Skeleton Bone, light enough to let bits of the grey plastic show through on the wolves' coats, which provided a lovely amount of contrast. Apart from the leather bits, and faces I basically didn't touch the wolves again - just an extreme white coat up top, and a Seraphim Sepia wash on their footsies. Other than that, most of the colours are fairly basic. I'm a big fan of the self-highlighting properties of Doombull Brown. It's basically like a Contrast paint if you put it over a light undercoat. The metals were a base of Doombull, followed by Balthasar Gold, a wash of old Ogryn Flesh, an...

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game

Introducing Dice Positivity: Why Punishing Dice is Hurting Your Game Grymwatch Dice...  They're so pretty Dice are complicated little creatures. They have many sides to them* *Six, in fact. Sometimes more. Owning dice is a pleasure. We love dice.  They allow us to play Underworlds, they enrich our lives, and in some cases, the enrich lives of our children or loved ones. We love their crazy antics, the way that they eagerly roll crits when a single support would do.  But owning and rolling dice is also a big responsibility. Dice can sometimes do the wrong thing, and sometimes their behaviour will be very disappointing. It can be hurtful when the behaviour of our dice isn’t nearly as good as that of our opponent, whose defence dice obediently show up crits on demand, and the only time they roll dodges for Shield warbands is when they’ve played Rebound, while your dice are busy getting cocked or falling off the table. In those times, it can be...